I played a lot of Robotech RPG back in the late 80s. Most of our adventures happened in a place called the Zentraedi control zone, an area in South America where over 300,00+ Zentraedi who survived the epic battle with between Dolza's armada and the UEDF/Breetai fleet have carved out their own warlord kingdoms with aims to conquer Earths inhabitants.
It was also the location of Khyron's base for a number of years.
The jungle quickly recovered from the devastating bombardment given by Dolza's fleet so the land is a combination of Jungle and parched desert, littered with the wreckage of Zentraedi cruisers and mecha. Sounds like a fun place to do battle.
Inspired by this idea, I decided to begin work on some mecha rubble piles since I have loads of spare battle pods.
They are mounted on 1/8" MDF that I shaped with a sander, plastic card, broken sprew, Z scale cars and rocks.
I have a few more to make, then its off to painting.
Before I begin with the Malcontents, I'd like to share a link for those who are struggling with assembly of their RRT miniatures. Peter Nolen made this great reference document for the sprews. Check it out and use when you assemble your minis. RRT Sprew Reference
In part 2 we are going to look at some of the Zentradi baddies from the Robotech Battlecry game and what color schemes they used. Sorry for the poor quality pics, they were the best I could find.
Skardde: Rank: Former Commander in the Imperial Zentraedi Forces and
commander of Zeraal's Ground Forces Date of Emergence from Clone Chamber: April 7, 1968 History: Although not the most talented Zentraedi warrior,
Skarrde has survived through many engagements giving him a wisdom that many of
the younger Zentraedi lack. Skarrde survived the Zentraedi bombardment and
was one of the first Zentraedi soldiers recruited by Skarrde. He
progressed through the ranks and after only a couple of months was placed in
command of all ground forces. Although, he has had professional success he
is troubled by the new found emotions which have arisen from his contact with
Jack Archer, especially his loyalty towards his fellow soldiers.
Special Character Traits: Skardde should cost 5 pts and grant +1 Leadership
Skardde's Officer Pod:
Skardde pilots a standard Gluag. Like Zeraal's pod, it appears to be a darker shade of the standard Glaug.
(See Glaug Option 3 on pg 107)
Gorian: Rank: Former Commander in the Imperial Zentraedi Forces and
leader of the Scavengers. Date of Emergence from Clone Chamber: December 18, 1978 History: Former battalion commander in Khyron's fleet, Gorian's
ship was destroyed during the Zentraedi bombardment and crashed in North
America. He was never enthralled with human culture and brought together
the disgruntled Zentraedi to form the Scavengers. During the next 16
months, the Scavengers constantly harassed the RDF outposts stealing supplies
and destroying any unprotected human settlements. Although the Scavengers
were all but destroyed by Jack Archer and the other personnel at Base-6, Gorian
found a place in Zeraal's forces as head of his special operations a duty which
he continues to serve with the utmost in ruthlessness.
Special Character Traits: Gorian should cost 5 pts and grant +1 GN
Gorian's Power Armor:
Gorian operates a Nousjadeul-Ger aka 'Male power armor' that is a dark navy blue/purple and light grey with red highlights. The weapon systems appear to be dark grey.
Kiyora:
Rank: Former Lieutenant in the Imperial Zentraedi Forces Date of Emergence from Clone Chamber: January2, 1985 History: One of the greatest female aces to emerge from the
clone chamber, Kiyroa is believed to have destroyed over 250 enemy units prior
to her deployment with the Imperial Grand Fleet above Earth. During the
battle she encountered Jack Archer and failed to best him in one-on-one combat,
the first "defeat" of her career. This event permanently scarred her and
she developed an obsession of taking revenge on Archer. To further this
goal, Kiyora joins Zeraal and his forces to insure that she will meet Jack one
last time in combat.
Special Character Traits: Kiyora should cost 5 pts and grant + 1 PIL
Kiyora's Power Armor:
Kiyora pilots a Queadluun-Rau aka 'Female power armor' is a very dark purple with with dark grey accents and green markings.
(See Queadluun-gult Option 2 on pg 109)
Zeraal:
Rank: Former Captain in the Imperial Zentraedi Forces and leader
of malcontent Zentraedi in North America Date of Emergence from Clone Chamber:: July 29, 1972 History: One of the few Zentraedi flag officers which survived
from the Imperial Grand Fleet, Zeraal formed a resistance group to overthrow the
weakened Robotech Defense Forces and take control of the Earth. He has
proven himself an expert tactician and a deadly enemy capable of marshaling a
huge Zentraedi army. The Robotech Defense Force will be hard pressed to
defeat Zeraal alone and he could prove invincible if he joins forces with Khyron.
Fortunately for the RDF the two most capable Zentraedi commanders are not eager
to share the glory with each other and would rather remain separated.
Special Character Traits: Zeraal should cost 10 pts and grant +1 Leadership, and May attack with an additional weapon system once per turn for free.
Zeraal's Glaug Eldare:
Zeraal pilots a Glaug Eldare that is a darker version of the standard Eldare.
Now that I have a copy of the rules in hand, I went back and ammended part 1, so check it out again for my stats on Jack, Izzy and Hiro. Malcontents pt 1
In part 3 we will look at some of the battle locations and terrain ideas from the game.
Probably the most extensive work done for the Malcontent Uprisings in the Robotech universe is the story line in the Robotech Battlecry video game.
I actually have a copy of this game and it is the reason I have kept my PS2.
That being said, lets take a look at some of the characters from Robotech Battlecry and how you could integrate them into RRT. (information based on the Robotech Saga Wiki)
First off, our Heroes:
Jack Archer:
Jack "The Giant Killer" Archer was a mercenary who later became a combat pilot, soldier, and RDF Wolf Squadron leader during the First Robotech War. He was a close friend of Roy Fokker, although he was separated from Roy in between the SDF-1's Space Fold from Macross Island and Roy's funeral six months later. Despite his reputation for being a rebel, Jack joined the military as
soon as he was old enough to ensure his survival during the wars of the
late 20th century. In the cockpit of a fighter jet, Jack quickly found
that he had a natural gift for flying and combat. A protégé of Roy Fokker, Jack was one of the first pilots of the new Veritech Fighter and proved to be a valuable clutch in the first face-off against the Zentraedi invaders.
Where Jack Archer's military career really shined was during the Reconstruction Era after the climactic battle with Dolza's fleet.
Jack Archer spearheaded covert missions against rogue bands of
Zentraedi forces under the command team of Lisa Hayes and Helen Chase.
Also, He worked alongside Rick Hunter to rescue Lynn Minmey.
During this campaign, Archer pursued the warlord Zeraal, who was working to sabotage Earth's rebuilding efforts. By 2015, he was the commander of Wolf Squadron. Later in that year, Jack was trapped in a space fold with Zeraal. Zeraal was killed by Jack, and was left to suffocate in space, likely to die.
Special Character Traits: Jack should cost 10 pts and grant +1 PILand may re-roll one Dodge roll per turn.
Jack's Veritech:
Jack's veritech can be any model from 1A to 1S (leader of wolf squadron). See VF-1R option 2 on pg 97.
Hiro Ishi:
Although Hiro Ishi was several years younger than Jack Archer, the two were classmates at the Robotech Academy where they became friends admiring the skills of the other. After graduation, Hiro was assigned to a Destroid Tomahawk onboard the SDF-1
and was subsequently stranded onboard during the accidental hyperspace
fold. While Jack remained on Earth, Hiro was defending the SDF-1 against
constant Zentradi
attacks. These initial experiences tainted his view of the Zentraedi
and viewed them as little more than animals not deserving of any mercy.
After the Zentraedi bombardment of the Earth, Hiro and Jack were reunited at Base-6. At one point, Hiro wanted to kill a Zentradi instead of let it live. Jack stopped him, and earned the trust of the Zentradi, Skarrde,
who later bacame a spy for the RDF. Their friendship was strained at
times because of Hiro's attitude towards the Zentraedi and his
inferiority complex with his Destroid assignment.
Special Character Traits: Hiro should cost 10 pts and gains Accurate with his Tomahawk's Heavy Particle Accelerator Cannons. His hatred of the Zentradi allows him to re-roll one Strike roll per turn when fighting Zentradi.
Hiro's Tomahawk:
Hiro's Tomahawk is more Desert Yellow/Mustard in color than your standard tomahawk and with dark grey missile pods and accents.
Izzy Randal: Izzy Randal was a friend and fellow pilot of Jack Archer.
Izzy, Hiro Ishi, and Jack all attended the Robotech Academy
together. While Jack and Hiro could be argued as the best pilots
coming out of their graduating class, the same could not be said for
Izzy. Although possessing adequate piloting skills, her easy going
manner provided the glue to keep the group together often soothing the
bruised egos of Jack or Hiro. She and Hiro were both on board the SDF-1
during her return voyage where she honed her fighting skills. After
the Zentraedi Bombardment, Izzy, Jack and Hiro were assigned to Base-6 where the group quickly renewed their prior friendship.
Izzy was shot down by the angry Zentradi pilot Kiyora,
who wanted revenge on Jack for defeating her. Izzy returned to battle
after recouperating in the hospital, and was captured by Kiyora. Kiyora
threatend to kill Izzy if Jack didn't fight her. Jack killed Kiyora in
response. After recovering in the hospital, she helped Jack look for Hiro after a
battle, even though they weren't authorized to go on said mission.
Special Character Traits: Izzy should cost 5 pts and grant +1 Leadership
Izzy's Veritech:
Izzy's VF-1A has essentially the same color pattern as Jacks, but in green. See VF-1R option 3 on pg 97.